Video Game Design
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Video Game Design will allow students to explore one of the largest industries in the global marketplace and the new emerging careers it provides in the field of technology. Students will learn gaming, computerized gaming, evolution of gaming, artistic aspects of perspective, design, animation, technical concepts of collision theory, and programming logic. Students will participate in a simulation of a real video game design team while developing technical proficiency in constructing an original game design.



Weekly Lesson Plans:

Monday, October 19


Tuesday, October 20

WOW - World of Work Event - Review presentations on website

Game:It Unit 2

  • Thinking Like a Programmer
    • Presentation
    • Introduction to Human Robot
    • Human Robot Activity in groups or as a class
  • Construct

Wednesday, October 21


Thursday, October 22

WOW - World of Work Event - Review presentations on website

 Game:It Unit 2

  • Build Games in Construct  
    • Presentation, while recording in journal
    • Take time to play around with the sample game files provided in the Construct program
  • Algorithm and Sequencing
    • Presentation
    • Introduction to the Algorithm Art activity
    • Work in small groups to recreate the pixel art using only simple algorithm sequences


Friday, October 23